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61. Trying to choose a race to specialize in - in Ships and Modules [original thread]
Well you got a few options. Minmatar is nerf'd .. not heavy.. just a light salting of it. Caldari are pretty good especially for PvE. Ammar is rock solid; and Gallante is the most popular. So pick what ever you want; Minmatar are good in pvp but a...
- by Blitz Hacker - at 2005.12.20 13:59:00
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62. Where's the Mining Upgrade Bpo's at? - in Ships and Modules [original thread]
I've been wondering where all these great bpo's are at. Mining upgrades specifically. Looked all over; ORE space.. Notta .. not one. Are these agent loyalty offers? or what's the deal with the mining upgrades? Would love to get my hands on a co...
- by Blitz Hacker - at 2005.12.20 13:53:00
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63. Tempest - Short Range problems post-RmR - in Ships and Modules [original thread]
Evenin; folks. Thought I'd throw a post in here asking about others experiences with Tempest's post rmr; before rmr the tempest wasn't great at short range vs frigs; which it shouldn't be; however before I had 6 heavies; and it worked relativley ...
- by Blitz Hacker - at 2005.12.20 13:51:00
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64. ESSDB - EVE Ship Stats DataBase - in Ships and Modules [original thread]
Good page.. nice font... where'd you get it from? ccp? :P lolz aside from the font; gj -BLiTZ- --- Redundancy's First Law of Game Features: When mentioning a feature or change to the playerbase after release, people will generally assume the ...
- by Blitz Hacker - at 2005.12.19 22:31:00
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65. New to Eve - Piracy Ship ?'s - in Ships and Modules [original thread]
Suggestion; don't play minmatar.. we suck .. go caldari .. their uber'd out now.. :) -BLiTZ- Problem with pirating early game is you don't get the money; and won't get the pointers/help you may need to start off.. personally I pod any pirate i ...
- by Blitz Hacker - at 2005.12.19 22:29:00
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66. Comments on the new Research/Manufacture system - in EVE General Discussion [original thread]
This is horrid; I mean very bad. The whole 'promise' was that the system would be automated; so what this supposedly was meant to do was move and spread people around more; what ends up happening is that you still can't find a station to do your j...
- by Blitz Hacker - at 2005.12.19 16:26:00
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67. Woohoo.. fantastic RMR factory changes!!! - in Science and Industry [original thread]
well .. no offence.. but if this new system is for saving the lag.. something is terribly wrong; as I seem to have plenty of lag here, and the research/mfg system still sux. -BLiTZ- --- Redundancy's First Law of Game Features: When mentioning a...
- by Blitz Hacker - at 2005.12.19 16:16:00
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68. Pending Jobs impossible to cancel???? - in Market Discussions [original thread]
this -definatley- needs an eject/cancel button on orders; where you'd get the progress/research pro-rated and lose the fee you put for the run. ATM a new corp griefing tact is to get research rights to large bpo's which are read only.. (you can ...
- by Blitz Hacker - at 2005.12.19 16:06:00
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69. noob traders, here is a new way to make isk - in Market Discussions [original thread]
Sounds like a good grief tact as they get crim flagged for opening yer can now.. :) --- Redundancy's First Law of Game Features: When mentioning a feature or change to the playerbase after release, people will generally assume the interpretati...
- by Blitz Hacker - at 2005.12.19 16:02:00
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70. Notes, Petitions, and Frame Rate - in Issues, Workarounds & Localization [original thread]
I have same frame rate issues; using a ge6800 ultra card. reinstalled drivers/directx nothing helped. I have zero; nothing, running in background. ;( -BLiTZ- --- Redundancy's First Law of Game Features: When mentioning a feature or change to t...
- by Blitz Hacker - at 2005.12.19 06:40:00
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71. Astroid NPC??? - in Issues, Workarounds & Localization [original thread]
I've had this issue myself; from my understanding it is a bug when using your old overview settings as it seems to show the 'Pirate NPC' box checked, however it only seems to have the 'old' pirate npc's selected. In my case the pirate NPC box was ...
- by Blitz Hacker - at 2005.12.19 06:38:00
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72. Very low frame rate and bad memory leak. Anyone else have this prob? - in Issues, Workarounds & Localization [original thread]
same here.. memory leak; I'm getting -horrid- fps.. down to an average of 5-7 fps while in combat. Considering I can pull 70+ fps with max AA/ans-filtering on doom3 and Halflife2 eve shouldn't be an issue. Max fps I get is in station which maxes a...
- by Blitz Hacker - at 2005.12.19 06:27:00
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73. CCP over 20k online and we can not play - in EVE General Discussion [original thread]
I'm currently in gallante space lagging around; with 9 EW mods attached to my tempest (yes; 9.. it loaded up the new ones; didn't unload the old ones.. and yes all useable.. ) Meanwhile I still have the station HUD I undocked with and can drop ite...
- by Blitz Hacker - at 2005.12.18 21:41:00
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74. Compensation for downtimes - in EVE General Discussion [original thread]
Elapsed training time on skills while server is down/laggy doubled? I'd be game for that; wouldn't cost ccp a cent :) -BLiTZ- --- Redundancy's First Law of Game Features: When mentioning a feature or change to the playerbase after release, peop...
- by Blitz Hacker - at 2005.12.17 22:03:00
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75. 2 devs: fps - in EVE General Discussion [original thread]
Edited by: Blitz Hacker on 17/12/2005 11:54:27 Intel 3.2ghz HT Geforce 6800 Ultra O/C (Bfg Technologies) 512meg Vram 1gig Corsair XMS. FPS 25-30 in space. FPS during combat 6-11. What the... I get 70+ fps in Battlefield2 and Doom3. Edit: O...
- by Blitz Hacker - at 2005.12.17 11:54:00
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76. Font - in EVE General Discussion [original thread]
If it's not broke; Don't fix it. CCP should atleast give us a client side option to disable the new junk fonts; I spent the longest time trying to figure out what meant by Ammunition 6 Charges; and Skills 6 accessories. (Nice & font looks like ...
- by Blitz Hacker - at 2005.12.17 11:48:00
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77. Turret damage nerf? - in EVE General Discussion [original thread]
Originally by: sableye Edited by: sableye on 17/12/2005 11:36:04 one of the first thing I noticed was my mega beams were no longer performing like they used too but I just attributed to the fact that the npc's I was shooting have had t...
- by Blitz Hacker - at 2005.12.17 11:41:00
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78. RMR all the things that changed for me. - in EVE General Discussion [original thread]
Drones nerf'd .. Buggy as hell. Turret damages almost cut in half; and 25% more hps on rats which still do 100% or more damage to you. Frame rate in combat now plummets meanwhile I can pull over 50 fps in doom3. Go fig. -BLiTZ- --- Redundancy's ...
- by Blitz Hacker - at 2005.12.17 11:39:00
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79. Turret damage nerf? - in EVE General Discussion [original thread]
At first I thought it might of been me getting used to the new RmR font. I heard that Artillery (projectiles) were going to be underpowered with the low dps. Which is acceptable; however. My damage range per hit vs a cruiser PRE-rmr was 211.3-14...
- by Blitz Hacker - at 2005.12.17 11:31:00
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80. Tractor Beam - Why it is soo dificult? - in EVE General Discussion [original thread]
The current tractor beam implimenation is lame; plain and simple. Fighting should be the hard part; why make looting the painful part? I personally snipe it a tempest from over 100km away. Considering only the 'small' mods are in atm with a usele...
- by Blitz Hacker - at 2005.12.17 11:11:00
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